Beginning Game Art in 3Ds MAX 8
Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this
amazing program.
Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this
amazing program.
3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software’s crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files.
DirectX 9 Graphics is the most comprehensive DirectX graphics reference currently available. Unlike other titles, this unique book takes the reader from beginner to advanced level, demystifying DirectX by starting with the basics of setting up a DirectX application and finishing with the exciting intricacies of real-time 3D animation. In one single volume, this book can help DirectX programmers of all levels make cutting-edge games that sell!
Dariush and Randi Derakshani help you bootstrap your knowledge in every area
that matters most: modeling, texturing, animating, and visual effects. They
don’t just cover 3ds Max’s broad, deep feature set: They place features in the
context of real-world CG production workflows. And, given 3ds Max’s inherent
complexity, this book’s voice is just so welcome: friendly, relaxed, knowing,
occasionally even funny.
“Data-Driven 3D Facial Animation” systematically describes the important techniques developed over the last ten years or so. Although 3D facial animation is used more and more in the entertainment industries, to date there have been very few books that address the techniques involved. Comprehensive in scope, the book covers not only traditional lip-sync (speech animation)
Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model.
Helps beginning and intermediate users gain the upper hand on the world’s bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries
This book that can help you understand how mental ray works. The tutorials are easy to follow, some take sometime to render specially when rendering the final images, but that’s obvious since mental ray it’s very computer intensive. The author covers pretty much every shader of mr; there’s an explanation of each one, a simple tutorial to follow and understand what the parameters alters the render, also covers indirect illumination using GI and FG, used alone and together.
Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution – from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline.
The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the users machine