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	<title>UpdateBooks.Com - Update Books - Update E Books &#124; Mediafire Megaupload Rapidshare Hotfile Uploading Links &#187; OpenGL</title>
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		<title>OpenGL Shading Language, 3rd Edition</title>
		<link>http://www.updatebooks.com/opengl-shading-language-3rd-edition/</link>
		<comments>http://www.updatebooks.com/opengl-shading-language-3rd-edition/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 15:03:07 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Graphic]]></category>

		<guid isPermaLink="false">http://www.updatebooks.com/?p=6608</guid>
		<description><![CDATA[OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability.]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter" src="http://i47.tinypic.com/30tkndj.jpg" border="0" alt="" /></p>
<p>OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.</p>
<p>In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.</p>
<p>OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including</p>
<p>* Traditional OpenGL fixed functionality<br />
* Stored textures and procedural textures<br />
* Image-based lighting<br />
* Lighting with spherical harmonics<br />
* Ambient occlusion and shadow mapping<br />
* Volume shadows using deferred lighting<br />
* Ward’s BRDF model</p>
<p>The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.</p>
<p><strong>Product Details</strong><br />
Paperback: 792 pages<br />
Publisher: Addison-Wesley Professional; 3 edition (July 30, 2009)<br />
Language: English<br />
ISBN-10: 0321637631<br />
ISBN-13: 978-0321637635</p>
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		<title>The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, 7th Edition</title>
		<link>http://www.updatebooks.com/the-official-guide-to-learning-opengl-versions-3-0-and-3-1-7th-edition/</link>
		<comments>http://www.updatebooks.com/the-official-guide-to-learning-opengl-versions-3-0-and-3-1-7th-edition/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 15:01:16 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Graphic]]></category>
		<category><![CDATA[OpenG]]></category>

		<guid isPermaLink="false">http://www.updatebooks.com/?p=6604</guid>
		<description><![CDATA[OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.]]></description>
			<content:encoded><![CDATA[<hr size="1" /><!-- / icon and title --> <!-- message --></p>
<p style="text-align: justify;"><img class="aligncenter" src="http://i45.tinypic.com/22cc60.jpg" border="0" alt="" /></p>
<p>OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.</p>
<p>The OpenGL®Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.</p>
<p>This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including</p>
<p>* Using framebuffer objects for off-screen rendering and texture updates<br />
* Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects<br />
* Using texture arrays to increase performance when using numerous textures<br />
* Efficient rendering using primitive restart and conditional rendering<br />
* Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL</p>
<p><strong>Product Details</strong><br />
Paperback: 936 pages<br />
Publisher: Addison-Wesley Professional; 7 edition (July 31, 2009)<br />
Language: English<br />
ISBN-10: 0321552628<br />
ISBN-13: 978-0321552624﻿</p>
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		<title>3-D Computer Graphics: A Mathematical Introduction with OpenGL</title>
		<link>http://www.updatebooks.com/3-d-computer-graphics-a-mathematical-introduction-with-opengl/</link>
		<comments>http://www.updatebooks.com/3-d-computer-graphics-a-mathematical-introduction-with-opengl/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 11:26:09 +0000</pubDate>
		<dc:creator>Noob.VN</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://updatebooks.com/?p=1001</guid>
		<description><![CDATA[This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.]]></description>
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This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book&#8217;s web site.</p>
<p style="text-align: left;">
<p style="text-align: left;"> <img src='http://www.updatebooks.com/wp-includes/images/smilies/download.png' alt=':load:' class='wp-smiley' /> </p>
<p style="text-align: left;">
<p><code>http://rapidshare.com/files/211389116/Updatebooks.com_3D_Computer_Graphics__A_Mathematical_Introduction_with_OpenGL.rar</code></p>
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		<title>OpenGL Graphics Through Applications</title>
		<link>http://www.updatebooks.com/opengl-graphics-through-applications-2/</link>
		<comments>http://www.updatebooks.com/opengl-graphics-through-applications-2/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 13:04:40 +0000</pubDate>
		<dc:creator>sieg</dc:creator>
				<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://updatebooks.com/?p=859</guid>
		<description><![CDATA[OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://img510.imageshack.us/img510/5030/155096876691.jpg" alt="OpenGL Graphics Through Applications" /></p>
<p><strong>Language</strong> :  	English<br />
<strong>FileType </strong>:  	PDF<br />
<strong>File size</strong> :  	9.86 MB</p>
<p>OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.</p>
<p>A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.</p>
<p>Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions</p>
<p> <img src='http://www.updatebooks.com/wp-includes/images/smilies/download.png' alt=':load:' class='wp-smiley' /> <code>http://www.mediafire.com/?ai1sdi1kmnf</code></p>
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		<item>
		<title>OpenGL Graphics Through Applications</title>
		<link>http://www.updatebooks.com/opengl-graphics-through-applications/</link>
		<comments>http://www.updatebooks.com/opengl-graphics-through-applications/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 06:27:22 +0000</pubDate>
		<dc:creator>Noob.VN</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://updatebooks.com/?p=772</guid>
		<description><![CDATA[OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://i714.photobucket.com/albums/ww146/updatebooks1/OpenGLGraphicsThroughApplications.jpg" alt="OpenGLGraphicsThroughApplications." /></p>
<p style="text-align: left;">OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.</p>
<p>A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.</p>
<p>Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions<br />
 <img src='http://www.updatebooks.com/wp-includes/images/smilies/download.png' alt=':load:' class='wp-smiley' /><br />
<code>http://rapidshare.com/files/249450671/OpenGL_20Graphics_20Through_20Applications_www.update-books.com.zip</code></p>
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