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	<title>UpdateBooks.Com - Update Books - Update E Books &#124; Mediafire Megaupload Rapidshare Hotfile Uploading Links &#187; Game</title>
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		<title>3D Game Development with Microsoft Silverlight 3: Beginner&#8217;s Guide</title>
		<link>http://www.updatebooks.com/3d-game-development-with-microsoft-silverlight-3-beginners-guide/</link>
		<comments>http://www.updatebooks.com/3d-game-development-with-microsoft-silverlight-3-beginners-guide/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 14:23:15 +0000</pubDate>
		<dc:creator>huynhvinh</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Guide]]></category>

		<guid isPermaLink="false">http://www.updatebooks.com/?p=9837</guid>
		<description><![CDATA[3D Game Development with Microsoft Silverlight 3: Beginner's Guide
Publisher: Packt Publishing &#124; ISBN: 1847198929 &#124; edition 2009 &#124; File type: PDF &#124; 451 pages &#124; 10,6 mb]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ebook3000.com/upimg/201006/04/0421232437.jpeg" alt="" /><br />
3D Game Development with Microsoft Silverlight 3: Beginner&#8217;s Guide<br />
Publisher: Packt Publishing | ISBN: 1847198929 | edition 2009 | File type: PDF | 451 pages | 10,6 mb<br />
A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine<br />
* Develop online interactive 3D games and scenes in Microsoft Silverlight 3 and XBAP WPF<br />
* Integrate Balder 3D engine 1.0, Farseer Physics Engine 2.1, and advanced object-oriented techniques to simplify the game development process<br />
* Enhance development with animated 3D characters, sounds, music, physics, stages, gauges, and backgrounds<br />
* Packed with inspiring, realistic examples offering impressive graphics, strong performance, and a rich interactive experience</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Microsoft XNA Game Studio Creator&#8217;s Guide, Second Edition</title>
		<link>http://www.updatebooks.com/microsoft-xna-game-studio-creators-guide-second-edition/</link>
		<comments>http://www.updatebooks.com/microsoft-xna-game-studio-creators-guide-second-edition/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 05:54:09 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.updatebooks.com/?p=7866</guid>
		<description><![CDATA[Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://pixhost.ws/avaxhome/5f/56/0012565f.jpeg" alt="" /></p>
<p style="text-align: center;">
<p style="text-align: justify;"><span style="text-decoration: underline;"><span style="font-size: medium;"><span style="color: purple;">Stephen Cawood, Pat McGee  &#8220;Microsoft XNA Game Studio Creator&#8217;s Guide, Second Edition&#8221;</span></span></span></p>
<p><strong>McGraw-Hill Osborne Media | English | 2009-04-23 | ISBN: 0071614060 |  560 pages | PDF | 3,2 MB</strong></p>
<p>Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA  Game Studio</p>
<p>Develop complete 2D and 3D games with step-by-step hands-on instruction,  advice, and tips from two industry professionals. Fully revised to  cover the latest features, Microsoft XNA Game Studio Creator&#8217;s Guide,  Second Edition lays out the essentials of game programming alongside  exciting examples and C# code samples. Learn how to create 3D models,  virtual worlds, and add stunning animation. You&#8217;ll also discover how to  incorporate 3D audio into your projects and handle PC and game  controller input devices.</p>
<p>• Create, draw, and update XNA game windows and 3D objects<br />
• Add dazzling animation and fluid character motion<br />
• Render photorealistic terrains, landscapes, skies, and horizons<br />
• Program custom lighting and shading effects using HLSL<br />
• Integrate sound effects, game dashboards, and stat tracking<br />
• Work with game cameras, keyframes, sprites, and loaders<br />
• Design natural collision detection, ballistics, and particle effects<br />
• Develop, import, and control Quake II models using MilkShape</p>
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		<item>
		<title>Game Developer &#8211; March 2010</title>
		<link>http://www.updatebooks.com/game-developer-march-2010/</link>
		<comments>http://www.updatebooks.com/game-developer-march-2010/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 01:17:16 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Developer]]></category>

		<guid isPermaLink="false">http://www.updatebooks.com/?p=7679</guid>
		<description><![CDATA[Game Developer Magazine: If you are a professional computer game developer looking for a magazine that will both inform and inspire, then makes designs to get Game Developer. ]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img title="Game Developer - March 2010" src="http://www.pixshock.net/pic_b/6b1b6a416fa9165c053c90f8c16e5e32.jpg" alt="Game Developer - March 2010" /></div>
<div><strong>Game Developer &#8211; March 2010</strong></div>
<div>English | 108 pages | PDF | 41.80 Mb</div>
<p><strong>Game  Developer</strong> Magazine: If you are a professional computer game  developer looking for a magazine that will both inform and inspire, then  makes designs to get Game Developer. Written specifically for the  development team, every monthly issue of Game Developer covers issues of  interest to the computer game development community. From the latest  designs and innovations to profiles of the people who make the industry  thrive, Game Developer puts a wealth of information at your reading  disposal.</p>
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		<item>
		<title>AI Techniques for Game Programming (The Premier Press Game Development Series)</title>
		<link>http://www.updatebooks.com/ai-techniques-for-game-programming-the-premier-press-game-development-series/</link>
		<comments>http://www.updatebooks.com/ai-techniques-for-game-programming-the-premier-press-game-development-series/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 12:51:46 +0000</pubDate>
		<dc:creator>huynhvinh</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://www.updatebooks.com/?p=5019</guid>
		<description><![CDATA[AI Techniques for Game Programming (The Premier Press Game Development Series) 
Publisher: Course Technology PTR &#124; ISBN: 193184108X &#124; edition 2002 &#124; PDF &#124; 480 pages &#124; 11,1 mb
]]></description>
			<content:encoded><![CDATA[<p><img src="http://i48.tinypic.com/2u5uypu.jpg" alt="" /><br />
AI Techniques for Game Programming (The Premier Press Game Development Series)<br />
Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 11,1 mb</p>
<p> <img src='http://www.updatebooks.com/wp-includes/images/smilies/info.png' alt=':info:' class='wp-smiley' /><br />
AI Techniques for Game Programming&#8221; takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained.</p>
]]></content:encoded>
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		<item>
		<title>iPhone Games Projects</title>
		<link>http://www.updatebooks.com/iphone-games-projects/</link>
		<comments>http://www.updatebooks.com/iphone-games-projects/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 04:11:48 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.update-books.com/?p=2757</guid>
		<description><![CDATA[This book is a collection of must-know information from master independent iPhone game developers. Find out how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. It’s loaded with practical tips for efficient development and creating compelling, totally addictive gaming experiences. And it’s not all talk! It’s packed with code that you can download and use to realize your own great ideas.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://i733.photobucket.com/albums/ww337/updatebooks9/iPhoneGamesProjects-BookCover.jpg" alt="" /><br />
Product Description</p>
<p>iPhone games are hot! Just look at the App Store. Over 25% of apps are games, and 70% of the most popular apps are games. Surprised? Of course not! We’ve all filled our iPhones with games, and each of us hopes to develop the next best-selling, hottest game!</p>
<p>This book is a collection of must-know information from master independent iPhone game developers. Find out how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. It’s loaded with practical tips for efficient development and creating compelling, totally addictive gaming experiences. And it’s not all talk! It’s packed with code that you can download and use to realize your own great ideas.</p>
<p>This book’s authors are responsible for some of the all-time most popular and talked-about games:<br />
Brian Greenstone developed Enigmo and Cro-Mag Rally.<br />
Aaron Fothergill developed Flick Fishing.<br />
Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.<br />
Mike Kasprzak’s Smiles was a finalist in the IGF 2009 Best mobile game competition.<br />
PJ Cabrera, Richard Zito and Matthew Aitken (Quick Draw, Pole2Pole), Joachim Bondo (Deep Green), and Olivier Hennessy and Clayton Kane (Apache Lander), have received glowing reviews and accolades for their games.</p>
<p>Pair iPhone Games Projects with Apress’s best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you’ll have everything you need to create the next game to top the sales charts.<br />
What you’ll learn<br />
Optimizing games using iPhone SDK tools such as Instruments and Shark, and optimizing your graphics and sound files for the best performance<br />
Insight into the art and craft of game design<br />
Implementing social networking into your game with RESTful web services<br />
Tips on rapid game development with C on iPhone<br />
Increasing your market by developing games that run on the iPhone, Mac OS X, Linux, and Windows<br />
Creating multiplayer iPhone games<br />
Who is this book for?</p>
<p>All iPhone game developers, and anyone with an iPhone who wants to know how to make games</p>
<p>About the Author<br />
PJ Cabrera is a software engineer with more than 12 years of experience developing infor- mation systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.<br />
Product Details<br />
Paperback: 280 pages<br />
Publisher: Apress; 1 edition (June 22, 2009)<br />
Language: English<br />
ISBN-10: 1430219688<br />
ISBN-13: 978-1430219682<br />
 <img src='http://www.updatebooks.com/wp-includes/images/smilies/download.png' alt=':load:' class='wp-smiley' /><br />
<code>http://rapidshare.com/files/249456089/Apress_-_iPhone_Games_Projects__2009__www.update-books.com.pdf</code></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Introduction to 3D Game Programming with DirectX 10</title>
		<link>http://www.updatebooks.com/introduction-to-3d-game-programming-with-directx-10/</link>
		<comments>http://www.updatebooks.com/introduction-to-3d-game-programming-with-directx-10/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 13:20:18 +0000</pubDate>
		<dc:creator>Webmaster</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.update-books.com/?p=2512</guid>
		<description><![CDATA[Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games.]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter" src="http://i720.photobucket.com/albums/ww205/updatebooks8/39103361.jpg" alt="" /><br />
Introduction to 3D Game Programming with DirectX 10<br />
500 pages | Jones &amp; Bartlett Publishers; 1 edition(October 25, 2008) | 1598220535 | CHM | 21 Mb</p>
<p style="text-align: justify;">Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games.</p>
<p style="text-align: justify;">Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.</p>
<p style="text-align: justify;"> <img src='http://www.updatebooks.com/wp-includes/images/smilies/download.png' alt=':load:' class='wp-smiley' /><br />
<code>http://rapidshare.com/files/243726990/Introduction_to_3D_Game_Programming_with_DirectX_10_www.update-books.com.rar</code></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Graphics Programming</title>
		<link>http://www.updatebooks.com/game-graphics-programming/</link>
		<comments>http://www.updatebooks.com/game-graphics-programming/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 10:03:22 +0000</pubDate>
		<dc:creator>Noob.VN</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://updatebooks.com/?p=1036</guid>
		<description><![CDATA[ame Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and applicatio]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://i714.photobucket.com/albums/ww146/updatebooks1/GameGraphicsProgramming.jpg" alt="GameGraphicsProgramming." /></p>
<p style="text-align: center;">
<p style="text-align: left;">Allen Sherrod, &#8220;Game Graphics Programming&#8221;<br />
Charles River Media | 2008 | ISBN: 1584505168 | 645 pages | PDF | 5,9 MB</p>
<p>&#8220;Game Graphics Programming&#8221; examines the many different techniques and effects that are used to create cutting-edge graphics in today’s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You’ll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you’ve reviewed the foundations of game graphics, you’ll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, you’ll also examine optimizations that can be done to improve performance and alternative methods. &#8220;Game Graphics Programming&#8221; presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.</p>
<p style="text-align: left;">
<p style="text-align: left;"> <img src='http://www.updatebooks.com/wp-includes/images/smilies/download.png' alt=':load:' class='wp-smiley' /> </p>
<p style="text-align: left;">
<p><code>http://www.mediafire.com/?vm2zzmzkzgj</code></p>
]]></content:encoded>
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		<item>
		<title>Microsoft XNA Game Studio Creators Guide</title>
		<link>http://www.updatebooks.com/microsoft-xna-game-studio-creators-guide/</link>
		<comments>http://www.updatebooks.com/microsoft-xna-game-studio-creators-guide/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 06:36:10 +0000</pubDate>
		<dc:creator>Noob.VN</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://updatebooks.com/?p=774</guid>
		<description><![CDATA[Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://i714.photobucket.com/albums/ww146/updatebooks1/MicrosoftXNAGameStudioCreatorsGuide.jpg" alt="MicrosoftXNAGameStudioCreatorsGuide." /><br />
Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator&#8217;s Guide details the fundamentals of great game programming and offers detailed examples.</p>
<p>Inside, you&#8217;ll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You&#8217;ll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.</p>
<p>Build and dynamically update XNA game windows and custom 3D objects<br />
Learn scintillating animation techniques<br />
Create lifelike skyboxes, textures, lighting, and shading effects<br />
Program shaders using high-level shader language<br />
Develop single- and multi-player games<br />
Generate and code terrain with height detection<br />
Construct impressive graphics using sprites, multi-texturing, and blending<br />
Integrate audio, game dashboards, and score tracking<br />
Develop realistic collision detection, ballistics, and particle effects<br />
HaHHhhndle keyboard, mouse, and game controller input<br />
Create static *.fbx and animated Quake 2 models and control them in code</p>
<p> <img src='http://www.updatebooks.com/wp-includes/images/smilies/download.png' alt=':load:' class='wp-smiley' /><br />
<code>http://www.adrive.com/public/5267967a13a64027c9ceb0a6c5dd2ca8886bc367b2501f81c7ba53e3d5cf22dc.html</code></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>.NET Game Programming with DirectX 9.0</title>
		<link>http://www.updatebooks.com/net-game-programming-with-directx-90/</link>
		<comments>http://www.updatebooks.com/net-game-programming-with-directx-90/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 12:49:46 +0000</pubDate>
		<dc:creator>sieg</dc:creator>
				<category><![CDATA[DOTNET]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[.NET]]></category>

		<guid isPermaLink="false">http://updatebooks.com/?p=636</guid>
		<description><![CDATA[Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Lobao and Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://img23.imageshack.us/img23/7093/159059051101mzzzzzzz.jpg" alt=".NET Game Programming with DirectX 9.0" /></p>
<p style="text-align: center;"><strong>Publisher:</strong> Apress<br />
<strong>Language:</strong> English<br />
<strong>ISBN:</strong> 1590590511<br />
<strong>Paperback:</strong> 654 pages<br />
<strong>Data:</strong> March 27, 2003<br />
<strong>Format:</strong> PDF</p>
<p style="text-align: left;"><strong>Description:</strong></p>
<p style="text-align: left;">Written in easy-to-understand language, this book is a must-read if you&#8217;d like to create out-of-the-ordinary, yet simple games. Authors Lobao and Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on Everett, the latest version of Microsoft&#8217;s Visual Studio.</p>
<p>The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC.</p>
<p>The book includes two chapters&#8217; worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.</p>
<p style="text-align: left;"><strong>Download :</strong></p>
<p><code>http://www.adrive.com/public/ba10960cf1dd9de00da20e33ff12f576c8452698303b0bfcbbb21cb66750e3d1.html</code></p>
]]></content:encoded>
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		<item>
		<title>Visual Basic Game Programming For Teens</title>
		<link>http://www.updatebooks.com/visual-basic-game-programming-for-teens/</link>
		<comments>http://www.updatebooks.com/visual-basic-game-programming-for-teens/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 06:48:50 +0000</pubDate>
		<dc:creator>Noob.VN</dc:creator>
				<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://updatebooks.net/?p=3</guid>
		<description><![CDATA[Get ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as Direct3D. As you work your way through the book]]></description>
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<div style="text-align: center;"><img src="http://images.amazon.com/images/P/159200587X.01._SCLZZZZZZZ_.jpg" border="0" alt="" /></div>
<p>* Publisher:   Course Technology PTR<br />
* Number Of Pages:   392<br />
* Publication Date:   2004-12-21<br />
* ISBN-10 / ASIN:   159200587X<br />
* ISBN-13 / EAN:   9781592005871<br />
* Binding:   Paperback</p>
<p>Book Description:</p>
<p>Get ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as Direct3D. As you work your way through the book, you will write short programs that demonstrate the major topics in each chapter. Dive into the exciting world of game programming, learn how to write your own code, and take complete creative control over how your game operates. Let your imagination loose as you create amazing new adventures!</p>
<p>Download :</p>
<p><code>http://rapidshare.com/files/200645428/updatebooks.net.rar</code></p>
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